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title: Night of Horror
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---
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[Toc]
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# Game Design Document
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... | ... | @@ -235,13 +233,6 @@ title: Night of Horror |
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+ Optimization content:
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* The game scene was initially optimized, and optional forks were added to provide players with more exploration paths.
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* Goal: Enhance the maze sense and exploration fun through fork design, and increase the strategic planning of players' routes.
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* Monster AI optimization
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+ Problem background:
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* During the test, players reported that when the monster was chasing, when the player entered the safe room, the monster did not correctly reset the navigation target, resulting in freezing problems, which seriously affected the game experience.
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+ Optimization content:
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* Fixed the problem that the monster froze due to target reset failure in the normal pursuit state.
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* Adjust logic: When the player enters the safe room, the monster immediately switches to standby mode and correctly updates the navigation target to resume patrol behavior.
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* Goal: Ensure that the monster behavior logic is smooth and enhances the player's tension and immersion experience.
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* Speed optimization
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+ Problem background:
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* The player's initial movement speed is too slow, which reduces the tension when escaping the monster's pursuit and affects the overall game experience.
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... | ... | @@ -255,6 +246,7 @@ title: Night of Horror |
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- Short-term goals
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* Monster pursuit setting
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+ Goal:
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* Fix the freeze problem of monsters in normal chase state when the player enters the room.
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* Balance the safety of the room and the threat of monsters, and increase strategy.
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+ Plan:
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* Realize the setting in the global pursuit state: the room only provides a short safety time, and the monster resumes pursuit after exceeding the limit.
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