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title: Physical Prototype and Initial Game Idea
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This section will discuss the early stages of designing the game, including explaining the initial physical prototype, the early ideas for the game, and the differences between this and the final prototype.
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# Initial Ideas #
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... | ... | @@ -26,4 +27,12 @@ There were two physical prototypes made, one of the racing rounds, and one of th |
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These prototypes show the car racing round the twisty roads, with obstacles in its path. |
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These prototypes show the car racing round the twisty roads, with obstacles in its path. There are buildings around the map that the player can do resource gathering in if they stop by them.
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The second prototype shows the parkour the user would play to get the ability they needed for the car.
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# Decreasing the Scope #
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While I liked the ideas that I had implemented within the physical prototype, it was still necessary for me to further decrease the scope of the game so that it was able to be developed in the amount of time I had. This meant certain parts needed to be cut.
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I decided that the most important part of the game was the speed mechanic when driving, so this had to stay in. This meant having to remove the ability collecting part of the game, as it was too much to code that in too. This resulted in a prototype purely focused on the driving and staying above the speed limit. |
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