... | ... | @@ -98,4 +98,4 @@ Overall, I am quite happy with this implementation and I believe it allows for t |
|
|
|
|
|
- Sometimes the car will bounce on the edges of 2 colliders on the roads, causing the player to not be in complete control for a short period of time. This is not ideal but unfortunately I was not able to fix it within the development time that I had.
|
|
|
- On rare occasions the ray cast may hit an impossible angle that results in the car being flipped into a position it can't get out of. I was unable to fix this.
|
|
|
- The car can go through walls as it does not have a collider around it. |
|
|
\ No newline at end of file |
|
|
- The car can partially go through walls as it does not have a collider around it. If added a collider will interact with the sphere collider and cause issues with the car. |
|
|
\ No newline at end of file |