... | ... | @@ -6,16 +6,18 @@ I used several Kenney Asset Kits throughout development to aid in development. A |
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### Kenney Car Kit ###
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I used the Kenney Car Kit for the model of the car I used in the game. Initially, I used a more traditional sedan from the kit as the player vehicle, but as development progressed I switched to a sports sedan with a spoiler which I felt emphasised the speed aspect of the game more in its design.
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I used the [Kenney Car Kit](https://www.kenney.nl/assets/car-kit) for the model of the car I used in the game. Initially, I used a more traditional sedan from the kit as the player vehicle, but as development progressed I switched to a sports sedan with a spoiler which I felt emphasised the speed aspect of the game more in its design.
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The materials used on the car also came from the Asset Kit and were not altered.
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### Kenney City Kit (Roads) ###
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I used the Kenney City Kit (Roads) for the road layout that the car would drive on. These roads came in modular prefabs, that I would have to carefully put together in the Unity 3D space to craft the track. This Asset Kit made this an easy task, as all prefabs were built at the same scale meaning they could easily be scaled up and placed together to create a good looking and consistent scaled road.
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I used the [Kenney City Kit (Roads)](https://www.kenney.nl/assets/city-kit-roads) for the road layout that the car would drive on. These roads came in modular prefabs, that I would have to carefully put together in the Unity 3D space to craft the track. This Asset Kit made this an easy task, as all prefabs were built at the same scale meaning they could easily be scaled up and placed together to create a good looking and consistent scaled road.
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I also initially used some of the roadwork lights from in the Asset Kit to denote dead ends so players would not go down those roads. However, I found that these weren't effective for stopping players from taking these paths and changed them to a sign that simply read "DEAD END" on it as a response to playtesting.
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### Kenney City Kit (Commercial) ###
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I used the Kenney City Kit (Commercial) for the city buildings within the game. These buildings would dictate the playable space the player could play in, as well as add a city aesthetic to the play space. This Asset Kit contained several different building models of varying sizes and types that added to the variety within the world. This helped to create a varied play space that was not too repetitive. The models and their materials fit with the dystopian theme I was trying to replicate within the game. The materials would all be mostly grey concrete like, making it look similar to Brutalist architecture. To find out more about this go to [World Design](World-Design) |
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I used the [Kenney City Kit (Commercial)](https://www.kenney.nl/assets/city-kit-commercial) for the city buildings within the game. These buildings would dictate the playable space the player could play in, as well as add a city aesthetic to the play space.
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This Asset Kit contained several different building models of varying sizes and types that added to the variety within the world. This helped to create a varied play space that was not too repetitive. The models and their materials fit with the dystopian theme I was trying to replicate within the game. The materials would all be mostly grey concrete like, making it look similar to Brutalist architecture. To find out more about this go to [World Design](World-Design). |
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