Update Night of Horror authored by Hong, Xin's avatar Hong, Xin
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
title: Night of Horror title: Night of Horror
--- ---
# Game Design Document # Game Design Document
## Introduction ## Introduction
...@@ -163,65 +164,65 @@ title: Night of Horror ...@@ -163,65 +164,65 @@ title: Night of Horror
## Playtesting Methodology ## Playtesting Methodology
1. **Test Method** 1. **Test Method**
* Use questionnaires to collect players' feedback on specific issues of the game experience. - Use questionnaires to collect players' feedback on specific issues of the game experience.
* Talk with testers to gain a deeper understanding of players' feelings during the experience and suggestions for specific issues. - Talk with testers to gain a deeper understanding of players' feelings during the experience and suggestions for specific issues.
2. **Reason** 2. **Reason**
* Questionnaires can quickly collect quantitative feedback on key game elements (such as gameplay, difficulty, and atmosphere), which helps to analyze and summarize the data. - Questionnaires can quickly collect quantitative feedback on key game elements (such as gameplay, difficulty, and atmosphere), which helps to analyze and summarize the data.
* Face-to-face conversations can help discover hidden problems that questionnaires cannot cover, such as the specific details of players' confusion or emotional reactions. - Face-to-face conversations can help discover hidden problems that questionnaires cannot cover, such as the specific details of players' confusion or emotional reactions.
* This combination of methods can provide strong support for optimizing game design. - This combination of methods can provide strong support for optimizing game design.
## Playtesting Procedure ## Playtesting Procedure
1. **Test participant recruitment** 1. **Test participant recruitment**
* Recruitment method: - Recruitment method:
+ Invite friends and classmates who have experience in escape games to participate in the test, and directly contact the target group through social channels. + Invite friends and classmates who have experience in escape games to participate in the test, and directly contact the target group through social channels.
* Participants: - Participants:
+ A total of 10 testers were recruited to ensure the diversity and representativeness of the test sample and to facilitate the collection of sufficient feedback. + A total of 10 testers were recruited to ensure the diversity and representativeness of the test sample and to facilitate the collection of sufficient feedback.
2. **Test Preparation** 2. **Test Preparation**
* Test objectives: - Test objectives:
+ Evaluate the player's operational experience in the overall game process, including key links such as searching for treasures, avoiding monsters, and escaping from elevators. + Evaluate the player's operational experience in the overall game process, including key links such as searching for treasures, avoiding monsters, and escaping from elevators.
* Testing method: - Testing method:
+ Transfer the game files to the testers and let them play on their own computers to obtain real personal experience data. + Transfer the game files to the testers and let them play on their own computers to obtain real personal experience data.
* Task instructions: - Task instructions:
+ Provide a brief description of the test task to the tester, for example: "Find the crystal and escape the monster's pursuit safely." + Provide a brief description of the test task to the tester, for example: "Find the crystal and escape the monster's pursuit safely."
3. Test implementation 3. Test implementation
* Session arrangement - Session arrangement
+ Introduction phase: explain the test objectives, gameplay, and precautions to the testers through documents or voice. + Introduction phase: explain the test objectives, gameplay, and precautions to the testers through documents or voice.
+ Experience phase: the testers play the game on their computers. + Experience phase: the testers play the game on their computers.
+ Feedback phase: after completing the game, the testers fill out the questionnaire and provide further feedback through text or voice conversation. + Feedback phase: after completing the game, the testers fill out the questionnaire and provide further feedback through text or voice conversation.
4. Data collection 4. Data collection
* Test data recording method - Test data recording method
+ The questionnaire is used to collect players' ratings and open opinions on game scenes, gameplay, and mechanisms. + The questionnaire is used to collect players' ratings and open opinions on game scenes, gameplay, and mechanisms.
+ During the conversation with players, use documents to record the questions and confusions mentioned by the testers in detail. + During the conversation with players, use documents to record the questions and confusions mentioned by the testers in detail.
## Playtesting Reflection ## Playtesting Reflection
1. Test results 1. Test results
* Data feedback results - Data feedback results
- Players are generally satisfied with the game's operational experience. * Players are generally satisfied with the game's operational experience.
- 60% of players think the game is relatively easy or too easy. * 60% of players think the game is relatively easy or too easy.
- Players' style of the game is basically in line with the game's atmosphere, but there is still room for improvement. * Players' style of the game is basically in line with the game's atmosphere, but there is still room for improvement.
- 20% of players think the generation of monsters and crystals still needs to be improved. * 20% of players think the generation of monsters and crystals still needs to be improved.
- 80% of players think the monster's AI (monster behavior) is basically reasonable but still needs to be improved. * 80% of players think the monster's AI (monster behavior) is basically reasonable but still needs to be improved.
* Direct feedback results - Direct feedback results
- Positive feedback * Positive feedback
+ The game uses the design of connecting rooms to escape monsters to increase the strategy of the game, and the testers agree with this. + The game uses the design of connecting rooms to escape monsters to increase the strategy of the game, and the testers agree with this.
+ The game scene style fits the horror theme, but there is still room for improvement in lighting and atmosphere. + The game scene style fits the horror theme, but there is still room for improvement in lighting and atmosphere.
+ Players generally think that the gameplay is more interesting, but there are details that can be improved. + Players generally think that the gameplay is more interesting, but there are details that can be improved.
- Negative feedback * Negative feedback
+ Unclear target guidance: For example, the game lacks clear instructions for the location of crystals and elevators, causing players to get lost in the process of searching for crystals and reaching elevators. + Unclear target guidance: For example, the game lacks clear instructions for the location of crystals and elevators, causing players to get lost in the process of searching for crystals and reaching elevators.
+ Technical issues: The bug that monsters freeze after players enter the room affects the game experience. + Technical issues: The bug that monsters freeze after players enter the room affects the game experience.
+ Perspective adjustment issues: Some players reported that the perspective sensitivity is too high, causing dizziness. + Perspective adjustment issues: Some players reported that the perspective sensitivity is too high, causing dizziness.
+ Character movement speed: Some testers hope to add a sprint function to increase the degree of freedom of operation. + Character movement speed: Some testers hope to add a sprint function to increase the degree of freedom of operation.
2. Reflection and adjustment 2. Reflection and adjustment
* Game current optimization update - Game current optimization update
- *
3. Prospects for the future 3. Prospects for the future
\ No newline at end of file