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# Game Design Document
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## Introduction
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## Playtesting Reflection
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1. Test results
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- Data feedback results
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* Players are generally satisfied with the game's operational experience.
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* 60% of players think the game is relatively easy or too easy.
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* Players' style of the game is basically in line with the game's atmosphere, but there is still room for improvement.
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* 20% of players think the generation of monsters and crystals still needs to be improved.
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* 80% of players think the monster's AI (monster behavior) is basically reasonable but still needs to be improved.
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- Direct feedback results
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* Positive feedback
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+ The game uses the design of connecting rooms to escape monsters to increase the strategy of the game, and the testers agree with this.
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+ The game scene style fits the horror theme, but there is still room for improvement in lighting and atmosphere.
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+ Players generally think that the gameplay is more interesting, but there are details that can be improved.
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* Negative feedback
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+ Unclear target guidance: For example, the game lacks clear instructions for the location of crystals and elevators, causing players to get lost in the process of searching for crystals and reaching elevators.
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+ Technical issues: The bug that monsters freeze after players enter the room affects the game experience.
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