Update Night of Horror authored by Hong, Xin's avatar Hong, Xin
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# Game Design Document
## Introduction
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## Playtesting Reflection
1. Test results
- Data feedback results
* Players are generally satisfied with the game's operational experience.
* 60% of players think the game is relatively easy or too easy.
* Players' style of the game is basically in line with the game's atmosphere, but there is still room for improvement.
* 20% of players think the generation of monsters and crystals still needs to be improved.
* 80% of players think the monster's AI (monster behavior) is basically reasonable but still needs to be improved.
- Direct feedback results
* Positive feedback
+ The game uses the design of connecting rooms to escape monsters to increase the strategy of the game, and the testers agree with this.
+ The game scene style fits the horror theme, but there is still room for improvement in lighting and atmosphere.
+ Players generally think that the gameplay is more interesting, but there are details that can be improved.
* Negative feedback
+ Unclear target guidance: For example, the game lacks clear instructions for the location of crystals and elevators, causing players to get lost in the process of searching for crystals and reaching elevators.
+ Technical issues: The bug that monsters freeze after players enter the room affects the game experience.
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