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Nov 27, 2023
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Rivoncar, Spandan
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# Development Diary
## 5th Nov 2023
Cosmic Sands
Empty Unity 3D project created.
Changed resolution to FUll HD (1920x1080) and turned on Vsync to reduce load on pc.
Used bounce and stretch animation for enemy.
Added a UI element as health bar to castle.
Added a library to the scripts called UnityEngine.UI.
## 12th Nov 2023
Created Prefabs folder and made a prefab of the enemy to multiply.
used instantiate to copy an object to our world.
made a projectile based tower.
implemented towers
added a capsule collider on enemy prefab for tower to detect
used layer system so tower ignores other mesh and focus on enemy
added a list - > to help add/remove single thing which is not possible in an array
used a foreach loop -> go through every obj in list and do something with that code
## 19th Nov 2023
used Quaternion for rotation of the canon to enemy target
played around with the particle system to impact
created tower placement script
made money manager to handle econ
used TMPro for UI controller script
used unityengine.scenemanager library for main menu UI
used Time.timeScale = 0f to pause the game in bg
Started playtesting
## 25th Nov 2023
Built the game and created the executables