... | ... | @@ -67,7 +67,7 @@ A few testers found the road too hard to stay on, with one saying it was due to |
|
|
|
|
|
Most people didn't find the speed limit too hard to stay above, with only one person finding it too hard. This person did however cite an accessibility issue for this.
|
|
|
|
|
|
The drifting mechanic was also considered easy to use, with only 2 people having difficulties. Someone said that they thought the space bar was what the drift should have been.
|
|
|
The drifting mechanic was considered easy to use, with only 2 people having difficulties. Someone said that they thought the space bar was what the drift should have been.
|
|
|
|
|
|
Everyone found both the UI and the text easy to read and understand.
|
|
|
|
... | ... | @@ -81,8 +81,6 @@ From observing the playtesting, I noticed certain issues too. Players were not u |
|
|
|
|
|
## Design Changes Based on Feedback ##
|
|
|
|
|
|
Due to the feedback I received, I tried to make some design changes within the game to try and solve the problems people faced.
|
|
|
|
|
|
Many people complained about the difficulty, with people finding it both too hard and too easy. I had initially believed that the difficulty should stay constant in order for me to tailor the experience, but the amount of people complaining about difficulty made me rethink this. To fix this, I implemented a difficulty option that occurs in the main menu before the start of the game. There are 3 options, Easy, Medium and Hard. The changes for each can be seen within this balance table.
|
|
|
|
|
|
| | Easy | Medium | Hard |
|
... | ... | @@ -91,17 +89,17 @@ Many people complained about the difficulty, with people finding it both too har |
|
|
| Countdown Time (seconds) | 4 |3 | 2|
|
|
|
| Speed Limit (mph) | 15, 30, 45 |30, 45, 60 |30, 45, 60 |
|
|
|
|
|
|
Normal mode remains the same as it was before, while Easy and Hard are new. Easy has the time to stay alive made shorter, the countdown to explosion when under the speed limit increased, as well as the speed limit being lower. Hard keeps the same speed limit as Normal, but increase the time you have to stay alive, and lowers the countdown to explosion to 2 seconds.
|
|
|
Normal mode remains the same, while Easy and Hard are new. Easy has the time to stay alive made shorter, the countdown to explosion when under the speed limit increased, as well as the speed limit being lower. Hard keeps the same speed limit as Normal, but increases the time you have to stay alive, and lowers the countdown to explosion to 2 seconds.
|
|
|
|
|
|
I did not find it necessary to make changes to the driving mechanics, as most testers felt they were in control of the car.
|
|
|
|
|
|
I added space bar to be able to drift as another option for people. This will help people with accessibility issues as it gives another way for them to drift that may be more accessible for them.
|
|
|
I added space bar to be able to drift as another option. This will help people with accessibility issues as it gives another way for them to drift that may be more accessible for them.
|
|
|
|
|
|
I also changed the Main Menu tutorial to be more descriptive about the controls, showing that you can use the arrow keys to move the car. I also updated it to show that the space bar is usable to drift.
|
|
|
I changed the Main Menu tutorial to be more descriptive about the controls, showing that you can use the arrow keys to move the car. I updated it to show that the space bar is usable to drift.
|
|
|
|
|
|

|
|
|
|
|
|
I had thought the construction lights would be enough of an indicator for people to not go down those roads, however no one seemed to notice them. I had to rethink this and make it more explicit what I was intending. I changed the construction lights to barriers with the word DEAD END in red text on it to denote where a dead end would be better.
|
|
|
I thought the construction lights would be an indicator for people to not go down certain roads, however no one noticed them. I had to rethink this and make it more explicit. I changed the construction lights to barriers with the word DEAD END in red text on it to make it more explicit.
|
|
|
|
|
|
 
|
|
|
|
... | ... | |