... | ... | @@ -47,6 +47,8 @@ I began recruiting playtesters for my game. The majority of playtesters were fri |
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Once a playtester was recruited, I made them sign the consent form. This consent form detailed that their participation in the testing process would be completely anonymous besides the signature on the consent form, and that if they decided they did not want to participate that there would be no negative consequences for the participant. All playtesting stayed absolute to the terms set in the consent form.
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After the consent form was signed, I would either let a participant test my game on my device as I observed them, or I would send them a copy of the game for them to play on their own devices. The copy of the game would come with instructions on how to open and play the game.
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If I was observing a participant play my game, I would stay completely silent throughout unless the participant specifically asked for my help. This was to ensure the participant would have the same experience playing the game as a hypothetical user would have if they bought it, keeping the testing process as close to the designed user experience as possible.
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