... | ... | @@ -97,7 +97,7 @@ From observing the playtesting, I noticed certain issues too. Players were not u |
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Due to the feedback I received, I tried to make some design changes within the game to try and solve the problems people faced.
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Many people complained about the difficulty, with people finding it both too hard and too easy. To fix this, I implemented a difficulty option that occurs in the main menu before the start of the game. There are 3 options, Easy, Medium and Hard. The changes for each can be seen within this balance table.
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Many people complained about the difficulty, with people finding it both too hard and too easy. I had initially believed that the difficulty should stay constant in order for me to tailor the experience, but the amount of people complaining about difficulty made me rethink this. To fix this, I implemented a difficulty option that occurs in the main menu before the start of the game. There are 3 options, Easy, Medium and Hard. The changes for each can be seen within this balance table.
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| | Easy | Medium | Hard |
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| ------ | ------ | ------ | ------ |
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... | ... | @@ -113,12 +113,14 @@ I also changed the Main Menu tutorial to be more descriptive about the controls, |
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I changed the construction lights to barriers with the word DEAD END in red text on it to denote where a dead end would be better.
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I had thought the construction lights would be enough of an indicator for people to not go down those roads, however no one seemed to notice them. I had to rethink this and make it more explicit what I was intending. I changed the construction lights to barriers with the word DEAD END in red text on it to denote where a dead end would be better.
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## Next Steps ##
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Many of the suggestions that were made within the playtesting were ideas I wanted to take further but unfortunately I did not have the time to code them all in for this prototype.
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A list of next steps that I would like to take are:
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- Add additional levels
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