... | ... | @@ -74,7 +74,13 @@ I believe that this iteration of the car fits the design I was intending much be |
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Acceleration is quick which I think helps players and allows them to recover from crashes, making mistakes not necessarily be fatal.
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Drifting is an important part of the game, particularly in the later rounds. It allows a player to avoid crashing when turning, which means if a player is able to master the drifting then it will be much easier for them to navigate the track.
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Reversing is slow enough that it will not be above the speed limit meaning a player can't just reverse throughout the whole game, but also it is fast enough to be useful for getting out of dead ends.
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Drifting is an important part of the game, particularly in the later rounds. It allows a player to avoid crashing when turning, which means if a player is able to master the drifting then it will be much easier for them to navigate the track. It is also good for getting out of dead ends if the player is able to turn the car the whole way round in one drift.
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The drag on the different layers of ground results in the car feeling different depending on the terrain, incentivising the player to stay on the road where there is less drag and therefore the car can go quicker. It also makes it dangerous for the player to be stuck on the ground layer where the drag is much higher as it can result in their death.
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Overall, I am quite happy with this implementation and I believe it allows for the game to be played successfully while making for a fun experience.
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### Known Problems ###
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