@@ -80,6 +80,8 @@ Drifting also activates a trail renderer, which emits a trail to simulate the wh
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@@ -80,6 +80,8 @@ Drifting also activates a trail renderer, which emits a trail to simulate the wh
I believe that this iteration of the car fits the design I was intending much better. It controls much more arcade-like, with much less friction being applied on the car. This means that it is able to be less realistic.
I believe that this iteration of the car fits the design I was intending much better. It controls much more arcade-like, with much less friction being applied on the car. This means that it is able to be less realistic.
Acceleration is quick which I think helps players and allows them to recover from crashes, making mistakes not necessarily be fatal.
Acceleration is quick which I think helps players and allows them to recover from crashes, making mistakes not necessarily be fatal.
Reversing is slow enough that it will not be above the speed limit meaning a player can't just reverse throughout the whole game, but also it is fast enough to be useful for getting out of dead ends.
Reversing is slow enough that it will not be above the speed limit meaning a player can't just reverse throughout the whole game, but also it is fast enough to be useful for getting out of dead ends.