@@ -80,6 +80,8 @@ Drifting also activates a trail renderer, which emits a trail to simulate the wh
I believe that this iteration of the car fits the design I was intending much better. It controls much more arcade-like, with much less friction being applied on the car. This means that it is able to be less realistic.
Acceleration is quick which I think helps players and allows them to recover from crashes, making mistakes not necessarily be fatal.
Reversing is slow enough that it will not be above the speed limit meaning a player can't just reverse throughout the whole game, but also it is fast enough to be useful for getting out of dead ends.