... | @@ -21,3 +21,13 @@ I also initially used some of the roadwork lights from in the Asset Kit to denot |
... | @@ -21,3 +21,13 @@ I also initially used some of the roadwork lights from in the Asset Kit to denot |
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I used the [Kenney City Kit (Commercial)](https://www.kenney.nl/assets/city-kit-commercial) for the city buildings within the game. These buildings would dictate the playable space the player could play in, as well as add a city aesthetic to the play space.
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I used the [Kenney City Kit (Commercial)](https://www.kenney.nl/assets/city-kit-commercial) for the city buildings within the game. These buildings would dictate the playable space the player could play in, as well as add a city aesthetic to the play space.
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This Asset Kit contained several different building models of varying sizes and types that added to the variety within the world. This helped to create a varied play space that was not too repetitive. The models and their materials fit with the dystopian theme I was trying to replicate within the game. The materials would all be mostly grey concrete like, making it look similar to Brutalist architecture. To find out more about this go to [World Design](World-Design).
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This Asset Kit contained several different building models of varying sizes and types that added to the variety within the world. This helped to create a varied play space that was not too repetitive. The models and their materials fit with the dystopian theme I was trying to replicate within the game. The materials would all be mostly grey concrete like, making it look similar to Brutalist architecture. To find out more about this go to [World Design](World-Design).
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# Unity Assets #
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I imported some Unity Assets into the game. All credit goes to Unity Technologies.
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### Particle Pack ###
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I imported the [Unity Particle Pack](https://assetstore.unity.com/packages/vfx/particles/particle-pack-127325?srsltid=AfmBOopPXAqCNzD0Z4QhKfMDFOp_JoQmwZWifXnHJZLAHgdhOiwS59_C), and used an explosion image from that to create an explosion effect within the game to indicate the car exploding if the player loses.
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You can learn more about this explosion effect here. |
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