... | @@ -34,18 +34,40 @@ _Kaiju Kanvas Digital Prototype Microsoft Forms Consent Form_ |
... | @@ -34,18 +34,40 @@ _Kaiju Kanvas Digital Prototype Microsoft Forms Consent Form_ |
|
|
|
|
|
Once they had completed the consent form they were able to proceed with the playtesting session and was provided with the latest build of the digital prototype. No instructions were given to the player except from the controls seen in the UI, there were no prior indications of what the playtest would be about so the participant went in completely blind.
|
|
Once they had completed the consent form they were able to proceed with the playtesting session and was provided with the latest build of the digital prototype. No instructions were given to the player except from the controls seen in the UI, there were no prior indications of what the playtest would be about so the participant went in completely blind.
|
|
|
|
|
|
{width=554 height=302}
|
|
{width="554" height="302"}
|
|
|
|
|
|
_Kaiju Kanvas Digital Prototype Sample_
|
|
_Kaiju Kanvas Digital Prototype Sample_
|
|
|
|
|
|
Playtesting lasted around 5 minutes afterwhich the participant could then proceed onto the questionnaire.
|
|
Playtesting lasted around 5 minutes afterwhich the participant could then proceed onto the questionnaire.
|
|
|
|
|
|
{width=551 height=978}
|
|
{width="551" height="978"}
|
|
|
|
|
|
_Kaiju Kanvas Digital Prototype Microsoft Forms Questionnaire Form_
|
|
_Kaiju Kanvas Digital Prototype Microsoft Forms Questionnaire Form_
|
|
|
|
|
|
The questionnaire consists of 6 questions, each of them asking for a written answer. I tried to phrase the questions in a way which was less standardised and more personal to the focus of the playtest, this was done in the hope of receiving better and more focused feedback.
|
|
The questionnaire consists of 6 questions, each of them asking for a written answer. I tried to phrase the questions in a way which was less standardised and more personal to the focus of the playtest, this was done in the hope of receiving better and more focused feedback.
|
|
|
|
|
|
### Playtesting Reflection
|
|
### Playtesting Reflection
|
|
|
|
|
|
The playtesting session went well and the participant seemed overall pleased with the prototype. The participant criticised two elements of ther game. Firstly, the lack of player movement, for the purposes of this prototype I did not see the benefit of adding player movement but I can understand that some players may find this restrictive and do not like the fixed static camera used in the prototype. Secondly, the colour selection was too cumbersome, I absolutely agree with the participant on this point but unfortunately I did not have time to implement a easier system (such as a colour wheel) so I had to implement a sloppy solution in it's place to meet the deadline. I was glad to hear that the participant had no issues with the painting mechanic itself as it assures me that it is a feasible idea to build on for the finished product. I have my own gripes with elements of the prototype, the paint system is not particularly to my liking and so it will probably get redone but knowing the basics and what to implement for next time is incredibly helpful. Playtesting gave me confidence in my game idea as I was thinking of scrapping it but knowing that someone enjoyed the experience gives me the motivation to continue developing it. |
|
The playtesting session went well and the participant seemed overall pleased with the prototype. The participant criticised two elements of ther game. Firstly, the lack of player movement, for the purposes of this prototype I did not see the benefit of adding player movement but I can understand that some players may find this restrictive and do not like the fixed static camera used in the prototype. Secondly, the colour selection was too cumbersome, I absolutely agree with the participant on this point but unfortunately I did not have time to implement a easier system (such as a colour wheel) so I had to implement a sloppy solution in it's place to meet the deadline. I was glad to hear that the participant had no issues with the painting mechanic itself as it assures me that it is a feasible idea to build on for the finished product. I have my own gripes with elements of the prototype, the paint system is not particularly to my liking and so it will probably get redone but knowing the basics and what to implement for next time is incredibly helpful. Playtesting gave me confidence in my game idea as I was thinking of scrapping it but knowing that someone enjoyed the experience gives me the motivation to continue developing it.
|
|
\ No newline at end of file |
|
|
|
|
|
# Kaiju Kanvas Digital Protoype References
|
|
|
|
|
|
|
|
### Learning Sources
|
|
|
|
|
|
|
|
Shader Basics, Blending & Textures by [Freya Holmér](https://www.youtube.com/@Acegikmo) - https://youtu.be/kfM-yu0iQBk?si=YAdmtFv4q9xNiI2J
|
|
|
|
|
|
|
|
TexturePaint by [Shahriar Shahrabi](https://github.com/IRCSS) - https://github.com/IRCSS/TexturePaint
|
|
|
|
|
|
|
|
Splatoon's Ink System by [Mix and Jam](https://github.com/mixandjam) - https://github.com/mixandjam/Splatoon-Ink
|
|
|
|
|
|
|
|
Splatoon - Painting Effect in Unity by [TNTC](https://www.youtube.com/@TNTCProject) - https://youtu.be/YUWfHX_ZNCw?si=CeyXRY2wh_ruxiyS
|
|
|
|
|
|
|
|
Using Compute Shaders for World Texture Painting by [Lone Developer](https://www.youtube.com/@LoneDeveloper) - https://www.youtube.com/watch?v=Uy5DUc4Np7E
|
|
|
|
|
|
|
|
### Assets
|
|
|
|
|
|
|
|
Brick Textures by [Kutejnikov](https://opengameart.org/users/kutejnikov) - https://opengameart.org/content/bricks-and-tiles
|
|
|
|
|
|
|
|
Ground Textures by [Cethiel](https://opengameart.org/users/cethiel) - https://opengameart.org/content/tileable-bricks-ground-textures-set-1
|
|
|
|
|
|
|
|
Simple Crosshairs by [Calinou](https://opengameart.org/users/calinou) - https://opengameart.org/content/simple-crosshairs |
|
|
|
\ No newline at end of file |