... | @@ -20,6 +20,22 @@ Kaiju Kanvas is a videogame by Cade |
... | @@ -20,6 +20,22 @@ Kaiju Kanvas is a videogame by Cade |
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# Kaiju Kanvas Pre-Production
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# Kaiju Kanvas Pre-Production
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### Initial Design
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Development of the idea happened mainly with brainstorming sessions where I would just throw ideas at the wall and see which ones stuck with me after some reflection. Obviously I imagine that the game will change in quite a few ways during development but having this solid groundwork for an idea and concept was very useful for developing my prototype.
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{width=437 height=322}
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_Original Kaiju Konstruction Concept (Scrapped)_
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{width=437 height=386}
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_Original PAINT THE PLANET! Concept (Reworked)_
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_Original PAINT THE PLANET! Mindmap - now Kaiju Kanvas_
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### Game Engine
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### Game Engine
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One of the first decisions I made before starting development on the prototype was what engine to use. I whittled the choices down to Unreal Engine 5, Godot 4 & Unity 2022 which are all well established game engines. I did not choose Unreal Engine 5 as I am not a fan of the workflow and quite frankly I find it very confusing to use. Godot is an engine I am quite fond of, but the digital prototype was focused on developing the painting mechanic which required the use of shaders. Currently I do not think Godot is at the point for developing graphically intensive projects, also I have used GDScript plenty and I did not really like it and the C# support can be a little annoying at times with me needing to search the documentation constantly. Ultimately I decided to use Unity 2022, an extensive suite of tools and an extensive amount of available documentation made it much more attractive as an engine choice. Unity has developed components for graphical development like Shader Graph and the Scriptable Render Pipeline, the inclusion of tools such as these made it easy to choose their engine for development.
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One of the first decisions I made before starting development on the prototype was what engine to use. I whittled the choices down to Unreal Engine 5, Godot 4 & Unity 2022 which are all well established game engines. I did not choose Unreal Engine 5 as I am not a fan of the workflow and quite frankly I find it very confusing to use. Godot is an engine I am quite fond of, but the digital prototype was focused on developing the painting mechanic which required the use of shaders. Currently I do not think Godot is at the point for developing graphically intensive projects, also I have used GDScript plenty and I did not really like it and the C# support can be a little annoying at times with me needing to search the documentation constantly. Ultimately I decided to use Unity 2022, an extensive suite of tools and an extensive amount of available documentation made it much more attractive as an engine choice. Unity has developed components for graphical development like Shader Graph and the Scriptable Render Pipeline, the inclusion of tools such as these made it easy to choose their engine for development.
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