|
|
# Kaiju Kanvas Introduction
|
|
|
|
|
|
Kaiju Kanvas follows a Kaiju painter, Picassosaurus, on a journey to create their masterpiece. In this game's universe, Earth has been drained of all of its colour, as a consequence of this the human population is dwindling and near-extinct. Picassosaurus discovers Earth on their journey, viewing it as the artistic opportunity of a lifetime. Picassosaurus ultimately decides to paint planet Earth as their masterpiece, armed with their paintbrush tail.
|
|
|
|
|
|
The gameplay consists of travelling around different areas and locations around Earth, colouring them in. Gameplay features arcade elements such as high-scores, time limits and a combo system to keep the game entertaining. The player must explore these different locations, utilising combos and colour combinations to increase their score and claim their spot on the leaderboard.
|
... | ... | @@ -8,8 +10,18 @@ Kaiju Kanvas is a videogame by Cade |
|
|
|
|
|
# Kaiju Kanvas Structure
|
|
|
|
|
|
### [Formal Elements](https://gitlab-student.macs.hw.ac.uk/cb313/paint-the-planet/-/wikis/Home/Kaiju-Kanvas-Formal-Elements)
|
|
|
### [Kaiju Kanvas Formal Elements](https://gitlab-student.macs.hw.ac.uk/cb313/paint-the-planet/-/wikis/Home/Kaiju-Kanvas-Formal-Elements)
|
|
|
|
|
|
### Kaiju Kanvas System Dynamics
|
|
|
|
|
|
### Kaiju Kanvas Dramatic Elements
|
|
|
|
|
|
# Kaiju Kanvas Pre-Production
|
|
|
|
|
|
# Kaiju Kanvas Digital Protoype Playtesting
|
|
|
|
|
|
### Playtesting Methodology
|
|
|
|
|
|
### System Dynamics
|
|
|
### Playtesting Procedure
|
|
|
|
|
|
### Dramatic Elements |
|
|
\ No newline at end of file |
|
|
### Playtesting Reflection |
|
|
\ No newline at end of file |