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### Balancing
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Kaiju Kanvas is not designed to be a difficult game and I imagine most players to be able to play it with general ease. The game provides every player with the same opportunity as others but the balancing act comes from what strategies the player can utilise to improve their score for each level. The scoring system needs to be balanced and tested to ensure its fair and that it cannot be exploited, if neither of these principles are met then the system is useless and loses all of its purpose.
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Kaiju Kanvas is not designed to be a difficult game and I imagine most players to be able to play it with general ease. The game provides every player with the same opportunity as others, but the balancing act comes from what strategies the player can utilise to improve their score for each level. The scoring system needs to be balanced and evaluated to ensure its fair and that it cannot be exploited, if neither of these principles are met then the system is useless and loses all of its purpose. Kaiju Kanvas has a low skill ceiling but should provide the opportunity to seasoned gamers to optimise their gameplay style if they'd like to but not so much that they take the fun out of the game.
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**Tetris Effect (2018)**
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_Image obtained from_ _http://www.davetech.co.uk/gamedevscores_
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### Fun
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I believe the fun of Kaiju Kanvas will come from the sort of absurd premise and the way it's incorporated into the gameplay loop. I do not think every kind of gamer will enjoy the experience that Kaiju Kanvas will offer, but for players looking for a relaxing game about creativity and self-expression with a hint of arcade style challenge I hope they can find something that appeals to them. The only fun-killer I can envision is stagnation, this is why the game is arcade styled and meant to be played in short bursts, it's not designed for players to sit down and play for hours on end.
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### Accessibility
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Accessibility in video games is very important to me (as it should be for all gamers). Kaiju Kanvas has a fundamental accessibility concern due to its colour focused gameplay loop, this could make it difficult for players with different types of colourblindness to engage with the game successfully. The main approach I have considered was the make each colour have its own unique pattern texture overlayed on top, this would solve most colourblind concerns as it doesn't only cater towards specific types of colourblindness but instead includes everyone. Before working on accessibility features for Kaiju Kanvas I will conduct extensive research on the best practices for such things, but I will try to implement these features early-on as I do not think they should ever be considered an afterthought.
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{width=320 height=568}
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{width="320" height="568"}
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{width=323 height=573}
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{width="323" height="573"}
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_Images obtained from_ _https://accessible.games/accessible-player-experiences/access-patterns/distinguish-this-from-that/_ |
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